A game called echo




















He never genuinely apologizes or has to consider what he did. I think it would be nice for them to stay supportive of each other instead of Chase just straight-up leaving Leo at the end though I do like the symbolism of the train scene, it's not good of Chase to just abandon Leo again rather than try to fix up their relationship, even if he doesn't want it to be romantic anymore considering how they were great friends.

I think that Leo deserves better but Chase might not actually be better. Hell, maybe the writers' intention is that Chase is somewhat manipulative or, to be more generous, too confused about his feelings? There's also a sort of issue stemming from how Leo is lonely, but he doesn't leave the area he grew up in so, by the end of his route, he's not really putting himself out to anyone or forming new connections on his own.

Maybe they both need to learn a few things. I can't really disagree about chase and kudzu's relationship arc, and on their own i think they work well together, but since chase is our protagonist in a vn it's hard not to take his romantic failing with leo personally.

I love him how he is now. Even when the VN is about Chase, let's face it, he is not even close to be what Leo needs. Staying in contact would mean that maybe they would end up trying everything all over again and with just how weak and pathetic Chase can be, he would just wreck even more the wolf.

True enough the Leo we love is dead, and still this "I don't want to see you anymore" thing is the cry for help from him. He wants to heal and there is not a future in which these two will be together. Heck that was the whole trigger for everything that happened. And now, let's go back to Leo. He is not perfect either with just how possessive and dangerous he can get.

Even when he can protect Chase and make him feel that way. He always ends up creating more problems than he can handle. His impulsiveness always ended up in a dangerous or troublesome situation. They need love? Yeah, only someone else's love. I agree with Jenna, I don't think they should be together even when I was deep down hoping for it. I'm not totally finished the VN, but am really enjoying it! It's rare for me to find a piece of media especially one with so many major characters where I enjoy reading about pretty much everyone!

One sort of Considering that he's called a "ring-tailed cat" or "cat" at other times, this confused me as to what species he was supposed to be. I would say definitely not a polecat from how he looks, as "polecat" is a non-specific word for some similar ferret or weasel-like species and Clint looks nothing like, say, Duke. Alright, I'm checking it out again. Clint is definitely introduced as a ring-tailed cat, but I found the two times where I saw Clint referred to as a "polecat" in Leo's route and it seems to be in Chase's neutral narrative description of him, not as an insult: when he shows up a Brian's trailer, and later when Chase and co.

Click on the echo project in the description. He added it, its just not part of the original game it is its own little minnie game. The even have a story for when everyone is still in high school. Before they go there separate ways. Especially after I took every action to get closer to the guy. Was Chase having like a psychosis moment and it wasn't really him?

So there are a few things that might be spoilers if you haven't finished the game yet, so I'll answer as spoiler free first and then spoilers afterward. When Chase condemns Flynn don't forget that you were only given the one choice to condemn Flynn. This occurs no matter what previous choices you made on the route and it stands out. Keep also in mind the weird moment previously where Chase was hiding in the bathroom and the point of view shifted.

People like to argue about that. My stance is Chase wasn't really himself at that moment, but I understand why people would think he is a manipulative bastard. It is sort of revealed throughout Flynn's route, but heavily explained in Jenna's route, that Chase was possessed by a spirit that is sort of Sam from The Smoke Room I say sort of cause it gets complicated what exactly it is.

Jenna's route further explains that whenever Chase is indecisive Which he frequently is Sam would step in and make the choice for him with us essentially acting as Sam by making the choice. What Chase does after a choice is made is somewhat his own actions, but its hard to say how much of Chase's actions are really his own due to the possession. I guess that makes sense.

Still sucks, I wanted an actual good end with Flynn but I guess that can't be done if he killed syd? I heard it's short, is it the same length as Route 65? Right off the bat I have to say that I am very much biased with my review of this VN.

I had been part of this VN's fandom since and only recently fell out of love with the fandom's complete saturation of man-children who can't seem to understand basic narrative threads. However, I will attempt to avoid mentioning that further within this review. I will now start the review proper. What can be said about this absolutely amazing horror experience? The way the creators use the VN format to effectively scare the player is damn genius and one of the reasons this story could never be told outside of that format.

The set-up is simple: You are Chase Hunter. A otter who grew up in Echo and are coming back for spring break to do a school project and a chance to reunite with your childhood friends: Flynn, Carl, TJ, Jenna, and Leo. You get to Echo and everything seems fine for the first 2 days of your trip. On Monday however, you and your friends go to a river near Lake Emma, the place where your friend, Sydney was found dead.

This sparks an argument between Flynn and the rest of you. After said argument is over, all but you and Carl have left the area and you must make a choice: Which one of your friends will you go after? This is where the route choice presents itself. And I must say, it is an excellent set-up.

I will review each route individually and give my opinions on each. Carl's route is the one I played first. Before I get into the nitty gritty of the route, I must mention how you begin his route. You sit down. That's it. You just click his name and sit down next to him. It's a very passive way to begin a route and matches Carl to a T. You see, Carl lives a very sedentary life.

He plays video games, eats, smokes weed, and sleeps. But beneath that exterior of laziness is a great character who I fell in love with. This route is the least scary to me. All that really happens is Carl and you start to hallucinate from town's effects on you. But this is what leads to a major revelation about Carl's ancestor, James Hendricks I.

I won't spoil more beyond that, but suffice it to say, Carl's route left an impression on me. This is my least favorite route out of all of them. Leo is a character I really don't like that much. But that is not the reason I don't like his route. It does do things right at certain points. I will say that a certain character has given me nightmares on more than one occasion.

And Leo's bad ending is one of the most chilling experiences I had with this game. Leo may be an awful person, but I still enjoyed his route. Fuck man. I don't even know where to start with this one. This is my second favorite route in the game. Solely for the emotional impact that the ending had on me. This is one of the only routes in the game that has a singular ending. And it's a banger, lemme tell you.

The main reason you would pick TJ's route is to comfort him after Flynn yelled at him. I should know, this is why I picked it! But the game skillfully turns this desire against you over the course of the route. Chase has a secret that he has kept hidden for years. And that secret is coming back to haunt him in this route.

The bathroom scene is still one of the most terrifying moments in the game for me. This route is so damn good, man.

Flynn Moore. The black sheep of the Echo fandom. It would seem Flynn ignites rage in the majority of the fandom for simply having trauma. But that is neither here nor there. I shall simply say that Flynn's route is my favorite in the game. This route is the only one with overt sex scenes. I was surprised when I experienced this because I had thought Echo to be a mature game that knew senseless NSFW content ruined good stories.

But I was proven wrong! The sex scenes in this route serve the purpose of showing Flynn's main coping mechanism: Sex. Flynn was the closest in the group to Sydney before he died.

Syd's death greatly effected him because of said closeness. However, he was never able to express his grief over his best friend because his other friends made him bury it deep down to avoid hurting TJ. This lead to an embittered man with deep-seated issues that were never resolved. I love Flynn Moore. He is an extremely well-written character and his fate in both this route and TJ's left me feeling empty inside. I love this fucking route, OMG. This was the final route to be completed. Therefore, it was the one I played the last.

I really like this route. It tied a lot of stuff together. Jenna is a character who I personally dislike. She is a manipulative cunt who uses her traumatic family life as an excuse to talk down to all the other characters and I just found her to be insufferable. However, playing this route changed my view on her. This route is the one that focuses that most on Tetanus Alley gang. Which means more info on Jenna's childhood.

Very informative stuff here. This route also features the most pants-shittingly scary moments in the entire game for me. Oh yeah, and Brian is back. Really great route! I found Jenna's route to be the most unnatural feeling. Like you said she's manipulative and such. Her route did change my view of her somewhat and it does tie lots of things together and has the best ending.

But I still don't like Jenna very much. I would suggest to play Carl's route first and leave TJ and Flynn's route for the last, the rest of them, play at hearts content. Personally my favorite is Leo, Carl's and Flynn's route where very good too. No Replies Log in to reply. There was an error. I love how this song feels like it's about to fall apart. Who knows if that was intentional or the reason this was a B side.

Mase on November 11, Link. Lyric Correction I was about the post the same corrections- can't believe all the lyrics websites have those incorrect words- seems pretty clear to me that it's "lose" and "stars"- makes sense too! Artists - G. A Game Called Echo is found on the album Asylum 2. Rate These Lyrics. Album: Miscellaneous. Gary Numan Lyrics provided by SongLyrics. Note: When you embed the widget in your site, it will match your site's styles CSS. This is just a preview! Cannot annotate a non-flat selection.

Make sure your selection starts and ends within the same node. All News Daily Roundup. Album Reviews Song Reviews.

Song Lyrics. Review: RIFF-it. RIFF-it good. Listen while you read! Add Comment. Gray Mix 18 Are You Real? A Child With The Ghost 3. A Cry in the Dark 4. A Dream Of Siam 5. A Game Called Echo 6. A Little Lost Soul 7. A Prayer For The Unborn 8. A Question Of Faith 9. Absolution All Across The Nation Alone And Afraid



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