Uo healer template




















UO:R Forums. Joined: Sep 1, Messages: Likes Received: Im a little confused as to what would be a good mining template here on UOR with the custom ore golem content. I usually put mining on my BS crafter to be able to smelt but that char has no combat capabilities of ANY kind and will get smahed by ore golems.

Do you usually want your miner to have combat skills? Melee dexxer I assume? What melee skill uses mining picks I assume I want that? Por Corp Wis , Oct 11, Joined: Aug 24, Messages: Likes Received: I recommend making a battle miner to mine but there's certainly nothing wrong with traditional mining or recall mining.

Because golems are very magic resistant and take reduced pet damage, dexxers are the obvious choice. The choice for which type of dexxer battle mining you do really comes down to which slayers you can find. Axes tend to be the most expensive so that may limit your options for making an LJ. Thanks dude. So it did not occur to me to investigate getting rid of Healing and Anatomy.

I see that Provoke provides two excellent buff type masteries. I've never brought up Provoke high enough to have access to them.

Peacemaking also has two buff masteries, and you suggest using one of them instead of one of the Provoke ones. Which one and why? They all have an ongoing cost of 8 mana about every 5 seconds, so the difference is not a mana drain issue. Also, if he is to use a Peacemaking mastery instead of Provoke's, doesn't that make Provoke an active and situational skill that would distract attention from sampire support? I'm not trying to be argumentative, but to understand how Provoke will be beneficial.

That would be marvelous for a sampire, unless those things were already capped. Where I disagree with you concerns the supposition that Magery especially without Eval will be a better support skill to Biff's sampire than Mysticism. Yes, he would have the convenience of Recall and Gate to get places.

Presumably you are also suggesting that Greater Heal and Arch Cure will not be significantly nerfed by the lack of Eval. But then what? He could not even cast Bless onto the sampire as partial alleviation to some curses. With Mysticism, he could do everything I stated above except Mystic Weapon if running a bardic mastery as well as unbuffing the boss with Purge Magic.

This would be beneficial to anyone researching masteies in general. The Bard Masteries page should probably also explicitly state that running one of the Bardic quests grants a masteries spellbook. This is mentioned on the Skill Masteries page, but, curiously, not the other. Mariah Posts: 1, Moderator. Rock said:. Biff said:. You could. But eval is only useful for spell damage.

I added provoke because it will add to your mastery buff. You could also use that skill in case multiple targets are on you that can't be killed quickly. Instead, have them kill each other.

But if you don't want to go through the pain of training provoke, I'd go with more focus to really make sure you don't lose mana too quickly. I highly suggest running both of the peace masteries.

For me, the provoke masteries are mostly useless. Invigorate is also useless as the hp increase is subject to the cap afaik , the 16 damage every 4 seconds is negligible for a sampire, and the stat increase of 8 doesn't help me at all. To me, using the provoke skill is an emergency situation. Otherwise, having the points in provoke makes the bonuses for the peace mastery be at the max cap. For magery, I really don't care about eval because I wouldn't be casting spells to cause damage.

I actually wouldn't be casting any spells while in a fight unless it's invis or resurrection. It's purely for those spells plus gate, mark, and recall. I'm also suggesting and saying that eval plays zero part in how much greater heal will heal you. But again, I don't plan on using that during combat as the sampire's damage is what will do the healing.

I think your template could work really well. But for me personally, I look for a more hands off approach with my second character and not someone who can also fight. It confirms your point about Eval being primarily useful for damage spells, but it also adds that Bless and Curse depend on it as well. Perhaps Biff's sampire is not exactly like yours. He wrote the OP specifically thinking it would be very useful to have another character during the fight who could heal and possibly cure and rez as well.

While your sampire does not need those things, maybe Biff's does. In his second post, he wrote, "To make a dedicated healer with hopefully some bard skills as a bonus is the plan.

Biff , would your sampire like the new character to actively be able to heal, cure, etc. Biff, would your sampire like the new character to actively be able to heal, cure, etc. I agree, that his character may not be like mine. So I'm just saying what I would do and even stated that my suit made it so I didn't need the provoke masteries.

It varies by individual. As a sampire, vampiric embrace gives you poison immunity. It also does the healing through damage. Passively buffing the sampire means that they'd get, "Poison resistance increase not the stat , Mortal, Bleed, Curse effect Durations decreased, Hp regen bonus , mana regen bonus , stamina regen bonus But that's just my preference.

To each their own. What a good read! I have more than enough information here to make my decision. I did not know about the bard masteries at all until now which helps my decsion. Originally i thought a healer would be optimal but i now see the benefits of bard. Although i do wish to make Rocks healer for fun and to help my guildies. Cheers lads. Biff , I hope you haven't made your bard yet. I should have mentioned sooner that there are no New Haven accelerated gain quests to bring the bardic skills to a 50 level.

The same for skills including taming-related, thief-related, Tailoring, Carpentry, Throwing, and Mysticism. At character creation you have the opportunity to start a character at a 50 level in 2 skills.

For a 4x bard, I would recommend starting Provocation and Discord at Musicianship has no target, and might rise either thru direct activation or using one of the 3 other skills. With Peacemaking, you can self-target "area peace" , essentially putting it in the same easier-to-train category with Musicianship. Provocation and Discord cannot be automated I use the EC 10x-repeat macro system , which is why I think it best to start them at You can buy Musicianship and Peacemaking to about The level they train to varies from about 30 to Sign In.

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