Popular muds games
The Interim was added days ago. The Woodward Agency was added days ago. Tenebrous Isles was added days ago. Awakened Worlds CE was added days ago. Fate's Haven was added days ago. Advent of the Mists MUD was added days ago. Astonishing Tales was added days ago. SidheMOO was added days ago. Planet Path was added days ago. Lands of Myst was added days ago. The Network was added days ago. Murderous Intent was added days ago. Dragonball: North Star was added days ago.
Nuclear War Mud was added days ago. Cleft of Dimension was added days ago. Adventurers Not Wanted was added days ago. Gods and Guilds was added days ago. Star Wars Republic was added days ago. Legion World was added days ago. Kapatz's Mind was added days ago. Supernatural Lost and Found was added days ago. OutremerMUSH was added days ago.
Cuban Bar was added days ago. If so could you please let me know where at? I got banned from here for mouthing off to one of the imms. Sindome is a really cool and fun game to play. It really captures that Dystopian feel, and really brings together the CP theme.
Some Pro's: Large playerbase - The playerbase is usually upwards of 60 at any given time. You will probably always have someone else to play with, which is a commodity in modern day mud gaming. Some con's: The OOC community. Talking to other players in an OOC is against the rules, so monitored OOC channels exist so players can casually chat about things. Huge mistake. There is a person who spends hours on there typing to themselves, some strange elitist clique that fancies themselves marginalized minorities that double as professional victims, and political activists that label anything they disagree with as Nazism, and some weird guy that follows them around agreeing with everything they say in hopes of hooking up with them he has mentioned this multiple times.
The forums are just as awful. Don't let this ruin the game for you though, just avoid these channels and you should be able to avoid the cancel culture running rampant in Sindome.
Cyberware: While there is an okay selection of cyberware, there could be tons more. The limited selection tends to leave cyber combo's as predictable and not very exciting. Decking: Unless you are a veteran of this game, just don't even bother making a decker.
You will see why. Good news, OOC aliases were removed so there is no way someone can hide behind an alias and hop to another. This also means the one typing for themselves for hours me is also gone, which may be good news to you, as the personality linked to this alias is gone. I think there is also an ignore function so you can easily ignore an alias, like with the in-game public chat. Things are getting better and better about OOC misbehaviours being squashed.
I was looking for something nostalgic to play with a friend. I was surprised when I logged in to find its community and staff active. The changes board showed pages and pages of updates made to the game just within the last couple of days! I really didn't expect it to be so alive, as these things tend to stagnate.
They were all incredibly friendly to me, with another player called Euthansia taking me up under his wing to help me out and show me around, and Schil who is still a Head Admin doing much the same, even allowing me to test out an archetype I wanted to play More on those later since the MUD was still in beta.
Its combat is far more engaging, with a timer system on attacks to make you think about what attacks to use and when, rather than just spamming whatever your highest PL attack was. None of the stock areas that seem to come with all Saga clones are on the areas list either; Its areas are all unique and very well detailed, managing to feel very different from each other through clever use of area and room flags as well as extensive quests scattered throughout them.
Then there's the biggest unaddressed features: Its races and archetypes selection. It has a nice selection of races, both classic to Dragonball canon as well as some others which take inspiration from the series while mixing in its own flavours.
These races all come with different skills, transformations and such - as you would expect - But where in most other Dragonball MUDs I've played the differences are largely cosmetic, these skills and transformations genuinely make the races feel different from each other. They accomplish this by giving every race a list of advantages and disadvantages, and coding unique affects for skills unique to that race.
As cool as that is, that's not even touching on the other thing I mentioned, the archetypes. Archetypes are a kind of sub-race or class within a given race that makes them even more unique. So for example, the Namekian race has four unique archetypes within itself! They play almost nothing alike, and they're the exact same race. Imagine how much different either one of those feels to play compared to one of the other, different races.
I actually remember reading through the helpfiles and feeling the exact moment I knew I was hooked. As much fun as it was, after a few weeks I actually quit the MUD for a while; Not because of anything wrong with the MUD itself, but because my friend had left for personal reasons and I didn't want to keep playing without him.
Its systems are definitely addictive though, because I thought about it from time to time, wanting to hop back in and explore more of it. Wondering what sort of changes they'd made in the mean time. Races were more complete, had more skills, there were far more areas, and the game in general was bigger.
Everything I liked was still there, but more refined and running more smoothly. It was fantastic! After playing around for about a week more, I knew it was something I wanted to contribute to myself so I put myself out there and they were happy to hire me on. Seeing it from behind the scenes has only made me appreciate more what goes into making a MUD of this quality. No exaggeration. With its fresh launch already underway, now is the absolute best time to get started with us! The community is great, and while some of them like to have a laugh or do the odd murder to each other, at the end of the day everyone's ready to help out a new player.
Thank you to the community for making playing this MUD such an overwhelmingly positive experience. Special thanks to Hokai, Schil, and Magmarashi for creating a great place for that community. There aren't different races that barely differ from each other and there aren't 50 different classes full of useless skills. Three melee classes and three magic-using classes that allow you to enjoy the world within through their eyes and skills.
I really love a few things about Dark Pawns: one would be the distribution of gear. Some items are available by killing a fairly easy mob yet are considered an endgame or at least an essential mid-level item. This always gives you something to do and strive for. Another thing I love is the remort system.
This allows your base character to turn into a more powerful version of the original class you pick. A mere thief can grow into an assassin, learning new skills, gaining more hit points and hitting harder. You can also continue to remort to keep getting better and better starts until you gain "perfect" stats so that you no longer have to eat or drink.
The combat and mobs you fight are all very cool. You have to use certain skills depending on the fight, like a warrior's bash to knock a magic-using mob to the ground or a thief's circle to backstab during a fight, doing maximum damage while your tank takes hits. The areas all have cool room descriptions and there are some very unique enemies within.
Many players have said that their interactions with Gods are among their most treasured memories during their time in Achaea. Become a formal worshipper of a God, rise in the ranks of their Divine Order, and help build a network of shrines to your God, through which worshippers may channel a wide range of divine powers.
At level 99, gain the ability to transform into a mighty Dragon. Choose one of six colours of Dragon, each with different breath weapons. Buy or borrow a ship, and set sail on the oceans of Achaea. Choose your ship model, outfit it with a crew, and you're ready to sail out of a harbor and onto the open seas, which are shown quasi-graphically.
Open mines, staff them, and extract the raw materials needed by other players to make everything from weapons to houses. Guard your mines though, because they can be attacked with NPC legions controlled by other players! Take control of regional strongholds and force mines within their sphere of influence to pay you tax - get rich off their labor!
Working is for peasants! MUDs were invented in by Dr. Richard Bartle and Roy Trubshaw! Achaea itself launched in , in the same month that Ultima Online launched. We've been going strong ever since, under non-stop development.
Instead, one hits this button to play our MUD. Much easier, you have to admit. Are you ready to meet with the most immersive online browser RPG? Achaea is a text-based RPG flagship game. In the world of Achaea, you will be able to discover yourself while you are improving your character.
There are many different and special classes that you will be able to reach. If you are looking for an immersive browser RPG game, Achaea will add more excitement to your life. Besides that, you will be able to play Achaea online text game on mobile at the same time.
If you want to join this fantastic world, you need to create your character and start to play immediately! Achaea is a MUD game in constant development since , boasting a vast array of features to suit all adventuring types. Beg, buy, or borrow a ship and sail the oceans in style, become a pirate and sink other ships for plunder, travel the world and discover new continents, secluded islands, and hidden quests, learn to mine and become a trade prince, or play the game of politics and lead one of our fully player-run city governments!
Achaea is designed with you in mind. All our city states are fully player run with elaborate functioning governments. Perhaps you fancy yourself a budding bureaucrat or a wannabe dictator? Both are possible! Work with or against other players in the most elaborate and complex PvP combat of any immersive MUD game. Anything is possible! The MUD game Achaea has 20 unique classes available from the outset, and more that can be earned via devoted hunting and questing in game!
If you are looking for a game that not only hosts established archetypes like the classic warrior, mage, or cleric but goes far beyond these iconic moulds, look no further! Each of Achaea's classes has three unique skill trees to learn and master, each containing dozens of individual abilities to make up the fully fleshed-out class skill set. Some of our most diverse professions include the weatherweaving naturalists known as Sylvans, the ostracised disease mages named Pariahs, or the wielders of death magic and martial discipline that are the Infernal Knights of Mhaldor.
Some skills are controlled by our various player-run city states and you will need to stay in their good graces to maintain your powers! Multi-classing allows even greater depth of improvement for your character, enabling you to learn multiple skill sets and switch between them in order to master an array of different specialities.
Perhaps you want to fight as a Kashari Blademaster, but enjoy performing outside of combat as a bard - create an account and play our multiplayer game online and you can do both! It's time to enter the magical world of Achaea and get started in our free online RPG! Our flagship MUD game which can be played entirely as a browser RPG offers countless avenues for adventure and excitement, opportunities to create thrilling stories and explore the fantastic and incredibly large game world!
Happy gaming! Achaea has been under constant development since and has been called one of the most immersive games ever made! This is my top pick if you want to play a MUD! Genesis exists as a massive toroid donut-shaped world covered by a vast ocean that contains not only many large continents but many smaller landmasses as well. These different areas of the world are known as Domains — each with its own inhabitants, history, lore, and laws of nature. The first parts of Genesis were created almost 30 years ago and the world constantly grows and changes, making it almost a living thing.
Ever wanted to be a Pokemon trainer? If your answer is yes, then Pokemon Fusion is the place for you. Pokemon Fusion offers the unique experience to not only become a trainer, but also the opportunity to harness the enigmatic power of fusion, allowing trainers and their pokemon to fight together as one.
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