Karl sims evolved virtual creatures
Karl Sims is a digital media artist, computer graphics research scientist, and software entrepreneur. His influential artificial life computer animations, like this one from , were programmed as virtual creatures that simulated evolution through genetic algorithms :.
This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to perform a given task, such the ability to swim in a simulated water environment.
Those that are most successful survive, and their virtual genes containing coded instructions for their growth, are copied, combined, and mutated to make offspring for a new population. The new creatures are again tested, and some may be improvements on their parents.
As this cycle of variation and selection continues, creatures with more and more successful behaviors can emerge. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Evolved Virtual Creatures Movies Preview. It appears your browser does not have it turned on. Please see your browser settings for this feature. EMBED for wordpress. Want more? Advanced embedding details, examples, and help!
Publication date Topics evolution , computer graphics , animation , physical simulation , creatures , locomotion.
This narrated computer animation shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to perform a given task, such the ability to swim in a simulated water environment. The successful survive, and their virtual genes containing coded instructions for their growth, are copied, combined, and mutated to make offspring for a new population.
The new creatures are again tested, and some may be improvements on their parents. As this cycle of variation and selection continues, creatures with more and more successful behaviors can emerge. The creatures shown are results the final products from many independent simulations in which they were selected for swimming, walking, jumping, following, and competing for control of a green cube. Reviewer: Chantrell Law - favorite favorite favorite favorite - May 28, Subject: Creatures are awesome!
I like these creatures! And this piece is simply well done! During his presentation, Karl Sims narrated live a very funny commentary of the creatures attempt to acquire mobility or to beat out another opponent creature for a prize. The entire auditorium broke out in exuberant laughter which grew on each "play by play" of the various creatures evolution attempts. I'm so glad I found this video in archives.
It's my first visit to this website and will be back to look for more gems. Thank you. Reviewer: markw - - October 21, Subject: Not the last word I just want to point out that there has been development on the ideas presented in this video, on several fronts. More than that, they have the potential to be as beautiful and complex as life itself. Sims, K. Life 1 , — Article Google Scholar. Lipson, H. Nature , — Cheney, N. Thompson, A. Pathak D. Download references. You can also search for this author in PubMed Google Scholar.
Correspondence to Sam Kriegman. Reprints and Permissions. Kriegman, S. Why virtual creatures matter. Nat Mach Intell 1, Download citation. Published : 09 October Issue Date : October Anyone you share the following link with will be able to read this content:.
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