Download megaman battle network 5 double team gba




















Ok, now here's the tricky part, which will confuse you if you don't know what you're doing, but not with this guide here. Wow, that's 1 big fish. Now Lan's jumping, probably all excited about what he didn't catch. Then there's an earthquake. Ok, now you have to get more stuff, check the dead tree for firewood, then the green-yellowish grass for drygrass, and last the pile of what I believe to be wood. Talk to Dex to trigger a cutscene, I think they're frying fish, damn, I swear I'm smelling fried fish here.

Dex runs away to explore some place, and we're stuck putting out the fire. The Navi customizer tutorial automatically starts when you close the menu. Rule 1: Same colored pieces may not be touching each other. Rule 2: Pieces that have mini blocks within them must stay off the command line. Rule 3: The other pieces which are only colored and shaped with no blocks within must touch the command line.

Follow the instructions to avoid NCP glitching. Now head through what used to be a wooden barrier. It looks like an abandoned cave. Ok, so Lans friends fell into a pit, and now we're going to have to play hero.

First let's check the fallen mine cart for a RegUp 1. Find your way to some place where we can plug in and do so, then pay zenny for Minekey, sigh, kinda expensive at this point. Dex gives you a call about something, you then get forced out of the net, for the what time now? Head on over to the elevator, go up and use your key to open the door.

The boxes of stuff over there contains a HP memory, nice. Go into the left door. Then inspect the locked door to get into a battle. ChampyEX x2 Mettaur x1 Careful these fire viruses hit twice, so good luck. After you're done with them, the door will be unlocked, followed by an earthquake, signaling that you're gonna have to hurry up, don't worry, no timer. Afterwards, head out, and upstairs to the right area to get into another battle.

Cactus x2 Mettaur x1 After that, there's another earthquake. Dex calls you about something, I think hes just reminding you that he needs to be saved. Go out that door, head right, and go in the first door you see. Plug out, and head out of that room and up the stairs if you will.

Enter the room. Interact with the door to enter a battle. Dex calls again, so proceed if you will after the call. Head down the Elevator. Enter the door. What kind of idiot would jump up and down on what appears to be a unstable machine? Whoa, is that a drill?! Dex makes another call about stuff.

Hmm, poor Dex, alone with 2 girls all to himself. XD Ok, so that demented woman is trying to kill Lans friends, we can't allow that, now can we? We must now stop them. Auto plug in. Talk to the program to get a DrilProg, which allows you to break rocks by punching them, I hope we don't have to mash the buttons like crazy. Well, break that rock by hitting the A button a few times. Somewhere near that chip, head up, and you'll see a gray boulder, these boulders take more hits to break, but the prize is well worth it.

Near there is the black-dark greenish boulders which take, you've guessed it, much more hits. We need a stronger program than the one that program gave us. Might I suggest saving after breaking every boulder that stands still so that you restart back at the same point?

Anyway continue, go up the conveyor belt and keep going until you see some sort of digial terminal. New enemies, squid like drill, it's like Drillman, only more fragile.

Examine it and it shuts off. I was sort of expecting a battle. It also opens the way up for you to go to the second area. Looks like nothing changed down there, so plug in the next one. Here we go! Upon arrival, break the black boulder up ahead, takes about 3 hits. Keep going, and on the conveyor belt, beware, black boulders can be produced, and luckily, they only need 3 hits.

After that continue onward. Next boulder is a full life gray one, takes 5 hits. Keep going. At the third conveyor belt, save, if you fall, it dumps you at the beginning, quite annoying. Next appears to be a normal boulder making conveyor belt. The belt after that is the gray and dark greenish boulder belt, shouldn't be too hard to shatter it. Next belt has a full life normal one, takes 3 hits to shatter. Turn off the panel, and move on to the next.

Ok, time for more boulder shattering goodness. Well, another new enemy, Pulsebat, think Shademan from Megaman 7, and his ultrasonic attack. The second one needs you to break some rocks while the belt is still moving, annoying eh?

The bottom portion contains a cracked gray boulder, break it and move on, break the black- greenish boulder, and keep going. Your reward for breaking that thing, is a FullEnrg. Then, return to where you saw a conveyor belt earlier, and try to get past it, and a program gives you StopKey.

Go to the conveyor belt in the bottom and keep going, time yourself so that you won't get pushed off.

At the end, use it and turn off a boulder making machine. Go back until you see that program guy again, and go up, there's no more boulders if you did what I said. Now, shut that thing off. Man, what kinda drill is this anyway? Plug in to what appears to be the last one. Now that you're in, try to find a pattern in the rows of boulders.

When you do, try to cross. Theres nothing for you on the second to the left, so keep going, and shatter the brown boulders in your way. Go past the conveyor belts, the dark greenish ones could be a problem. So be careful, or your hard work is wasted. If you got past the conveyor belts, your reward is a HP memory.

Keep going past the belts, shatter whatever is in your way, or get shoved off. Continue onward, see the dark greenish boulders, run past them, run IN the direction you would like to go works nicely, not run and touch the wall, that slows you down.

Get past those things and be rewarded with a longsword S chip, and with sword S, widesword S, and your new longsword S chip, you know what that means, Dreamsword P.

Go and turn off the nearby system, no more boulders mean you can now go onward. Prepare your folder and save, its Fa- I mean Magnetman, y'know, I thought there it would be some guy obsessed with drills, like Drillman, or umm He's back for some revenge because of what happened in MMBN 2. Field Warp- Changes the field with extreme speed, before I could do anything, makes it so that you will eventually move away from the corners.

Does this if his side is changed. Energy Ball- Launches a energy ball, its basically a different colored thunder ball with a lot more manuevering. No flinching. Magnet- Releases 2 magnets which can change its movement in a 90 degrees angle once, hard to dodge.

Goes over broken panels. SuperMagnetism-A magnetic hole pops out under you and stops you from moving, this is a good time to hit him with something painful. Easy way to avoid his attacks would be to crack some of YOUR panels, so that they can become regular. If you have the Boomerang chip, it may be quite useful. This guy is kinda different than last I fought him, he actually uses stuff to annoy.

Or use a few boomerang, that wipes also out his special panels in addition to doing damage if you actually hit him. After your rematch es , looks like he stops the drill, and logs out. You get logged out too, so go down the elevator, and just follow the damn path will ya?

When you get near the area where your friends are trapped, there's a cutscene. Head to the middle, nothing in here except that. Cutscene happens when you do. Whoa, the thing turned blue, and there seems to be an alarm, hope we don't have to go through more of the boulder thingy again. Well, Magnetman comes and uses his magnet barrier to save your butt.

Chaud calls, some bizzare stuff is said, Lan and Tesla have a chat about something. Get outta there afterwards, plug in near the dead tree, go to where Protoman is, watch Magnetman use a barrier, and Protoman kill the cannons. Nice teamwork eh? Megaman needs to do nothing. Just continue forward for another mission, hoo boy. Liberation mission 2 This mission, we have to assasinate Not to mention in Boktai 2, Shademan gets fried again, you get to link THIS very game to it to enjoy the purification.

When linked together, you can have a Shademan killing contest. Well, since we obviously don't have any Gun Del Sol chips on hand, we can't purify this fool, wait Ah, it doesn't matter. Back to the mission, now that we have Magnetman with us, let me explain his attacks that we can use for this mission. Special chip, Lightning tackle, special ability is team barrier, and his charged shot is a magnet. Bad thing is that we kicked his butt so hard that his Hp dropped, yes you heard me, dropped from to , and I remember when he was in MMBN 2, he had more HP than that, I think he had about when Megaman faced him.

Did I mention that selecting the bottommost option allows you to recover your HP? Also he can charge electric chips with the A Button to do double damage. Flying Bat- Releases a bat, can turn once. No dark matter to absorb the damage. So this game, just hit him, countering him is a lot easier too, and the fact that you have 3 navis to smash him with is nice.

It's even easier if you keep attacking him from the front, and have cleared his side areas. Provided you did that, you start with an extra column. Nifty eh? To kill, paralyze him, then unleash the big things, dreamsword and such. Alternative way, see the bonus panels? Save'm until you get to this freak.

Get 3 mini boss killers to either kill or weaken him enough to die with a few hits. Afterward, you acquire your first soul, Magnet soul, Megaman gets to charge his shots to paralyze the enemy, and you can charge electric chips for twice the amount of damage, maybe you should make a folder designated for magnet soul, double damage is pretty good, it's like full synchro, but without the timing, it's good for you slow people.

Day 2 After the team plugs out, the kids leave, meanwhile, Dr. Regal trys to get some information out of Yuuichirou, but theres a black screen. We can't see if he's getting whacked like Dex was. XD Whether he is or not, Regal seems to use something to make Yuuichirou scream, ahhhhhhh!!! We then see this ugly mugshot of what looks to be a guardian of the Aztec Empire. Ugh, can't people draw these days? We then see the gang hanging out at Yais place, then they leave, and another ugly thing, I think its a guy, comes along.

You then somehow reappear near the pink squirrel statue, and are still talking. When that guy is done talking, you get plugged in. You then get an E-Mail, must be the soul unison tutorial.

Bleach, just select a electric chip, and select unison, and you're in Magnet mode, just remember to watch out for wood type viruses. Tutorial battle MettaurEX x3 Select the thunder ball chip, press unison, select the other electric type chips, and press ok, they're not hard, just hold the A button and shoot the left most one if they're active.

After your done with those things, the right corner has a portal, leads to squirrel area 9, the top corner has another portal leading to same place, area 2. The squirrel area has that annoying trumpet thing, if you remember those random prizes that you get in the missions, if you got invincibility, you'll know how useful it is, and the trumpet has about a infinite use of that, don't worry, it needs time to recharge, and you can kill it then.

Ok, lets go and explore area 2 first. The top leads to area 3, middle of area 3 contains a BMD filled with only zenny, which has more portals, argh, area 3 leads to 4 and 5. Area 4 has a BMD in the middle containing zenny, yay Head back to 4, and get to area 7. From area 7, head to area 8, the BMD waiting for you in the top right is a HP memory, and after you get it, head back to area 3.

At Area 3, head to area 5, the rightmost portal. Head all the way back to area 1, and head to the right portal, area 9. You can plug in and out to refill your HP if you're hurt or just lazy. Head into area 9, then to the back to get to area 10, and the middle contains a BMD filled with zenny. Left portal leads to area 11, middle has a BMD with zenny. Going left again takes you to area 13, containing a RegUp 1. Get back to area 11, and take the other route, the right one leading to area 14, head to the back and you'll find a portal that takes you to area 16, and if I heard correctly, this yellow freak probably is Gyroman.

Log out, and take to the guy behind the nearby shop, you can buy your first dark chip for zenny, which you can place it in your folder, now plug in that squirrel statue and let's keep moving. Woo, long paragraph. Important note, use of dark chips will drain your life. Very important note, only Megaman can use these fragments of darkness. From area 1, go to area 9, then area 10, followed by going to the right portal to get to area 12, which lets you go in the back portal, taking you to area 15 for a navi customizer part, which makes a barrier.

After getting it or not, log out and plug in again, or just take the long way to area 16, and talk to Gyroman. Soon after, the yellow haired freak leaves, ah who cares about him. Check out the chip shop if you want, they sell the following Ugh, MMBN 5 has huge prices for things, earning Zenny is hard, the in battle mystery data no longer gives you zenny if it lives, only zenny in the early areas, and it's less common too.

Anyway, with the music as it is, we have to plug in somewhere. Buy stuff if you need in the ACDC areas, theres a portal somewhere in ACDC 3 leading to some comp, which has cannonEXs in it, those things cannot be damage when their shield is used, and its advisable that you do NOT head there, that place has nothing, so head through the north left exit and recieve a phone call, it's from Chaud, oh PLEASE not another mission, and he says something.

Basically, we have to go kill things. If you see any purple geeks, I mean navis, kill them!!! If you remember where the 3 cannons were, there's a Magnetman copy, be warned, without the right folder, he's tough.

Field Warp- Changes the field with extreme speed, before I could do anything, makes it so that you will eventually move to the middle. Does this if his side has no magnetic panels. Second form, looks like version 2s are back again, he has hps, damn that's a LOT right now. Now, he releases 2 magnets instead of 1, invis chips surely help now, even if they only last half a regular custom gauge, try fixing your panels somehow, being able to move better.

Presetting a boomerang chip seems like a good idea. You may want to have a few of those things. Damn, that was 1 hell of a tough battle, I need super armor.

Win or lose, you can try again, and earn some Magnetman M chips, sorry, no SP chips, but it's good for testing folders. There is a purple navi somewhere in ACDC area 3, waste him. Battle CactusEX x2 MettaurEX x1 Try top left to some place, you can fight a purple navi if you want, and theres a Navi custimizer person that sells parts, and this is what he sells if you're interested.

Battle Fan x1 Pulsebat x2 Anyway, kill whatever you want, head to Island area 2, going beyond area 3 is currently prohibited. There's a purple navi just waiting to get his butt kicked near a skull gate, and another near a big blue gate. Battle CactusEX x2 MettaurEX x1 Anyway after that, keep going follow the main path, talk to purple guy, and its time to take him out with the rest of the trash.

Top right contains a BMD with zenny, finally something useful. After you finish him off, Chaud calls again, sigh what now? Well, it looks like going back to area 3, and beyond triggers a cutscene. Another purple guy?! Purple guy runs away.

Then you head on through automatically, and Gyroman comes, takes a look and plugs out. Whoa, it's a waffle iron, like from MMBN 4. I wonder if there's that secret path Well, new enemies, a tank like enemy is here. It slowly moves forward into your area and blasts the last row, or an obstacle in front of it, like Megaman, I'll call it Tank Cannon. Take it or leave it, head for the waffle iron, and out of it. Onward to Scilab 2.

Heading to the top right gives you a cutscene, there's purple clouds, Megaman trys to push through, but gets bounced back. Chaud calls, for who knows what reason. Looks like Gyromans operator is the yellow haired freak guy. After that cutscene was over, you can head over to the lone island and on top of the hill, you find, Famous, with a new navi.

Yay, American Football. Does this at the start of the battle. Field Goal Kick-Kicks that ball he's holding into a 2x2 area of yours. This is fun. Hell, you can make it more fun if you add some obstacles in the way. It really doesn't matter, just beat him.

You should beat him with ease if you somehow managed to beat Magnetman V2. Head home, and take a snooze. It's cloudy. Day 3 Wake up, get an E-Mail about something, and head to the island, now, instead of taking the route to where we stopped the drill, go around, up the stairs, and enter, theres a scientist, but what's he doing here?

Well, lets see, fork over zenny, and recieve a Dark Tornado T chip in return. Now you take the route to the drill. Well, the operator of Magnetman is here, what now? Plug in, and go to the very end of each one, and since Magnetman turned everything off, you shouldn't have much trouble, and can pick up whatever you missed. Ok, theres some weird looking battlechip at the end. Pick it up. Lets go to the end for the next one. Strangely, it has another weird chip too. Now for the next one, and its another one.

The 4th plug in area has, you've guessed it, another one. Ok, after that, the screen turns white, and theres a cutscene. Lan hands over 4 things, must be the things we got, and she looks at her PET, and after a few seconds, Magnetman responds.

Sometime later, a man, that yellow haired man comes in, hmm. Only zenny. Buy it to make your collection look nicer. Theres a kid near the vending machine with a quiz, man this once, I wish it was numbers so I could understand, took me like 10 minutes to get this down. Middle, top, bottom, middle, and middle for a Dark Thunder M chip. Folks we can now do materials for our first Chaos unison, so for those of you that watched the MMBN5 trailer and saw Megaman fusing with a dark sword, yeah you can, later on, provided you unlocked the regular one first.

Right now I went to the PETs on display, plug in the top one. Middle contains a HP memory. After you're done, keep going until where you saw Chaud for the first time, well just keep going straight.

Here's a cutscene. Lan enters, and they have a conversation about stuff. Then we hear the alarm. Sigh, not a moment of rest for our heroes. Plug in somewhere, go past ACDC 3 and into that area 1. We then get another cutscene, Gyroman then turns into a helicopter and flys away. Aw, no, stupid clouds. Talk to the green program on your left. You will then recieve some sort of vacuum. Use it to suck up all this cloudy crap.

If it gets full, dump it on the guy who gave you the stuff, he likes it. Anyway, keep sucking in the up direction, ok people, stop having sick thoughts about what I just said. Suck it up, but not in that sense.

Just fill up your vacuum, Gyroman is somewhere near here. When you see him, he goes into helicopter mode, and flies off. Guess we have to keep sucking, stop thinking that way people. Nearby is a green program, guess he wants what you sucked up. Empty your vacuum, and continue. Golden clouds can have chips, bugfrags, zenny, or a virus. Thunder clouds kinda fill up about half your meter.

Keep going, go to the skull gate, there you should trigger a cutscene. That freak just went to Scilab area 1. Just use your suction ability.

Get your butt to Scilab area 1, that waffle iron path has too much clouds. Good thing theres a program to take what you have at the start. At the top of the path, theres a inexperienced program. Meh, we still have the one at the beginning.

When you get past the waffle path, theres a skilled program, who's going to help you a bit. Gyroman, just waiting for us there, go there and trigger the next cutscene. Once again he gets up and flies away. The next one, those green programs only remove about half your meter, sigh. This is hell without the proper order.

Random encounters with viruses make it seem tougher, so emulator users, you may want to use a no random encounter code, or a infinite suction code when you find one. Heres a good way to do it legally, clear until you reach the first program, then clear until you reach the second, don't clear any unneeded stuff. After you did that Clear a diagonal thunder cloud, and then the yellow one.

Finally, a dumpster that takes everything once. Too bad it's only once. Feel free to reset if you screw up. Theres a useful emptier near a yellow cloud. Once you get to him save, empty and keep clearing the place. So many Thunder clouds, those things fill up half your bar. Luckily you have a reliable dumpster to dump your crap into. I wanted to use another word, but people take it the wrong way. Gyromans at the top, not beyond the purple clouds, so keep clearing the place, heal up, prepare your folder, and save.

Time to scrap him. Machine gun-He goes into helicopter mode and uses his guns. Twister-fires a twister, think a windy version of a paladin sword. The farther away you are, the more damage you'll be eating if you get hit. Flying bomber- flies across your area, and bombs get dropped, not nessasarily in a row, more randomly. Annoying, and weak, use Magnet soul to paralyze and hit him with something painful, like the Lifesword P. Protoman arrives, some dialogue between them, go to the purple clouds, and then Gyro turns into helicopter, blows up some dark chip, and heres Magnetman, why do I smell the words, mission?

Liberation mission 3 Day 3 Now for this mission, we have to assasinate Cloudman? Oh well, with 4 on our team, it shouldn't be too hard right?

No, it is that hard, that stupid paralysis is annoying, and you have to get to him in 9 turns for something good? That may be possible when you get a better folder.

You can always retry killing him later. Guess what happened to Gyroman? Yea, same when we kicked Magnetmans butt, but he got a LOT weaker. Oh well, his flight ability could come in handy. No points needed for flying across empty panels. Gyromans special chip is the bomb drop, his charged shot is that tornado thing.

Weak, not too useful. Hurts more from a distance. Gyroman starts with life, kinda little to whta I had. Notice that you can't get past those panels with what looks to be little holes used to unlock doors, you're going to have to clear 2 certain box filled areas to get them, when you do, they're automatically used.

If you manage to get near Cloudman, I suggest you clear the panels around him to start with an advantage. He's going to paralyze you, its annoying when you can only use 3 or less of your team.

Magnetmans barrier doesn't stop you from getting paralyzed, but it does stop damage. Luckily this fool can only choose 1 of your team to paralyze per turn. I don't know why, but he shocked Magnetman twice in a row, but when my second turn came up, he was not paralyzed, hmm I wonder Well, consider yourself lucky to have a tank on your team, he's very useful too. Save before using a bonus panel. You might want to bring the boss' hp down a little to make your life a little easier.

Thunder cloud- Makes a cloud that will attack all its surrounding sides, north, south, east, west, easy to dodge. Thunder Storm- Disappears, then a huge cloud appears. Ok, this freak is fat and annoying. Paralyzes you, using up your time, and this is a boss that is annoying inside the battle and outside as well. Hope your units get out of the match with at least 51 hp, so they can heal up on the next turn, and if they get hit, better hope Magnetman has an order point to save him.

Be careful with this guy, Gyroman is fragile as hell, only hp, while on my team, everyone else had or more. I noticed that the drill chip can hit up to 3 times, maybe 4, with the length of a longsword, 60 damage per hit, totaling , could be quite fun to kill a boss when they only have 1 row left, a rockcube in the middle and you loaded up drill chips.

If the clouds pose a problem, you could just go right through them with Magnetmans special chip or Gyromans charged shot. Now that you somehow kicked his butt, you'll hear the gotten soul sound, yay we got Gyro soul, and soon after a purple cloud comes and kidnaps Megaman.

So I'm gonna go on a wild guess, which is definitely going to be wrong and say he must've been way too attractive to some female navis to resist, so they hired some kidnappers to bring him to them. Just look at how the team trys to free him, but fail miserably, aw they grew attached and care for him. XD Well, the screen grows dark, you hear the evil music, and then we see Megaman on a torture machine, with his friends in a digital prison that looks like a wrestling arena with the ropes electrified.

Roll apparently seems to scream something, like no, don't or stop. Then a black navi appears. This isn't good. Then after some text, he calls upon a dark chip and plunges the thing into his body.

Megaman then screams. Wonder why they didn't do this to Megamans friends. Then some more text appears, and Dr. Regal says something.

I think Megaman continues to scream, and his friends get to watch. I thought he was grown up, hope he didn't wet the bed. Anyway he wakes up, and gets a phone call, but from who? Must be Chaud saying something like how he's sorry about what happened to Megaman.

Otherwise I have no clue what the hell he just said. Surprisingly, when you check your PET, it'll say Megaman has 0 hp, but for that to happen, he'll have to be deleted, and judging by what happened to Megaman, they're trying to make him like what happened to Protoman in MMBN4BM.

Awakening of his dark side. Also save and don't be caught off guard like me, my sister turned off my game while I was grabbing some Powerade. So then I had to restart from before Mission 3. Interesting enough, you can still replay the missions, Protoman will have , Megaman can use everything he's gotten to this point, and it's just redo the mission, so don't expect Magnetman to be there to help you fight Blizzardman, and he is easy, now that you have a beefed up Protoman, and hopefully a better folder.

If you want to, the chip shops left shelves, contain a bubblewrap P for zenny, and the middle one has a Thought he got it back in Boktai 2.

Go to Scilab, from where you acquired Dark Sword, head onward. New area, nice, now plug, oh yea, we don't have Megaman anymore huh.

Chaud should be near some black stump. Yes, you've guess it, talk to trigger a cutscene. Turn up the volume to max, NOW, for emulator users, to a really loud volume. It sounds like Chaud just got socked. He must've said something to really piss off Lan, because of that. He then leaves and in a hurry too, either to do something, or run away from Lan for fear of him hitting'm again. Suddenly you see Megamans picture again, either Lan must have imagined what Megaman would say, or he's losing it.

Either way, let's help this poor lose-I mean fellow out. However, we should try to get whats currently available for us, go above where you regained control of Lan, it's a person with a 10 question quiz. Don't complain, I have to do all the figuring out.

Man, I hate it when I have to guess. Answer top, middle, middle, top, middle, middle, top, bottom, middle, and bottom to recieve a Dark Lance W. Theres a boy above this area doing who knows what. Theres someone on the bottom selling Dark Meteor F for zenny. Head to Chauds base. Wow, guess letting us borrow Protoman is his way of apologizing.

Note, it's obvious that Protoman and Megaman are different, so don't expect to beef up Protoman with the Navi customizer or Soul unison, those are editable and usable for Megaman only. However, you still have full synchro.

Also when Protoman gets deleted, it'll say Protoman deleted instead of Megaman deleted, expect that to change with Colonel in the Colonel version. Test out Protoman if you want, it looks like he got stronger, isn't that nice? I also was able to test out Django D chip, notice how it does not indicate any specific amount of damage on it?

Ever try the Gun Del Sol, they're very similar, Django appears, a coffin lands on a nearby enemy, and beams of light circle it, dealing damage, also breaking obstacles, however you must be lined up with the enemy, meaning staying in range, like getting them to be in range of a vulcan could be the only flaw.

Anyway, you can't buy HP memories with Protoman, so what do you do then? Use it for chips. Test your skills against Magnetman, or do the previous missions if you like, just make sure you get used to using Protoman, because you'll be using him for quite a while. While still getting used to using Protoman, if you havn't already, head to island area 2, examine the huge gate. After you're done, go to Scilab 3 for a few things. On the way there in Scilab 2, there's a GyromanV2, fight him for the chip if you want.

A new version of this thing means his attacks are stronger, but with or without Megaman, he's easy. Only real threat is that propeller. Just be sure you have the super armor when you're Megaman, because getting in the first hit means all his attacks will work during his twister attack. Just area steal him, and drill into him. Also, be more aware of his flying bomber attack, I think I took a painful amount from that. After beating him, or getting beat up by him, which in that case is sad, but somewhat understandable.

In any case, head into Scilab 3, and there's a golden program. Currently, I do not reccommend redoing the mission, but if you would want to know the area better, save, start up the mission, look around until you feel you learned your way, then restart. Bugfrag trader is somewhere in the top right. Maybe it makes you rich? Theres a current downside, you can only install it into Megaman, not Protoman.

Hmm, if I were you, I'd buy it, saves you the trouble of buying it later. Anyway, go to Scilab area 4. Theres a BMD containing something which I cannot figure out at this point. There's a dark navi, not with the kind of sprite the one that jammed a Dark chip in Megaman, anyway she asks you if you would like to buy a Dark Wideshot T for a zenny, as for me, I had zenny, so I got it, going the long way to places does pay off after all.

The middle is a link to some area which looks like that squirrel hole, I see a BMD, grab it. Hey wtf?! I can't open this accursed thing. Ah, it must be a powerup, remember this spot when you retrieve Megaman. Keep going until you see a Skull Gate, see the orange gray navi? Say Yes :D A battle quickly follows. Should be quite easy. As for that link earlier, it leads to Island area 2, useful if you didn't examine the blue gate earlier.

Anyway, examine the blue gate, go through the new area. It looks dead. Based on what the people on the boards call it, it shall be named End area. There's another PMD, however, this time I have enough money for a unlock subchip, however I'm kinda lazy to plug in and out just for 1 thing. This area lets the ever annoying meteor virus return. It calls meteors to smite you, also fire enchanted. The heavy smashing virus has been upgraded to EX, can now damage other things in that column.

There's also a crab in a water tornado virus, it spins around in your area, trying to follow you in a water tornado. Also there's a netdealer nearby Netdealer HP Memory , zenny Not available for Protoman, because he's not your own navi. As anymore. Back to the guide, theres a RegUp 2 on the bottom floor somewhere.

After getting it, or not, continue on the main top path, you will then see a cutscene. Just look at those eyes. Megaman then leaves via plug out animation, then 9 more appear, darn, a total of 12, well, Lan gets scared and has Protoman plug out.

Buy stuff if you need to, then speak with Chaud. Somewhere at the end, Chaud mentions Megaman, well, that's the only part I was familiar with. Anyway, go to the island. Find the owner of Magnetman, you know that woman that was jumping on the drill. Hope that sounds familiar incase you forgot? You recieve some sort of key item, from what happens later, I'm guessing its a ticket or something.

Now that you've gotten that thing, go home, get some rest, save, and wake up. Go to Scilab, and board the ship. Must be a luxary cruise, red carpet all over, go forward for a cutscene. After you're done with that cutscene, you can explore, ooh, a special chip trader.

Downside to this thing is that it uses 10 chips, instead of just 3. Good thing is that it spews out more rare chips more often. Those Guard chips seem like a good thing to select if you want. Outside, there's a netbattle machine, and there's someone with a special sprite, must be important somehow. Acquire something, he also mentioned 3, hmm. Go to the captains room, check the steering wheel. Acquire something. Now go to the ships starboard, at least I think its a starboard, its that thing that's in front of the ship, and has this golden statue stuck to it, and acquire another thing.

Go inside the ship to where it had carpet, and check the pinkish chairs, I believe it's pink, my eyes are playing tricks on me. Now that you have all 3 somethings, talk to that guy again.

Recieve zenny for that task, nice reward no? It wasn't too hard, although I barely understood it. After recieving your reward, the middle aged man will run away. Guess he must've lost more than just the netbattle huh? I for one think he lost his dignity, his pride, and he mentioned something about , hmm The guy who told you to go around the place says something, and Lan gets excited and runs over to the guy with the unique sprite.

It's time to netbattle!!! Or not, the ship suddenly shakes for some reason. Then the trouble music plays, that can't be good. Did we hit an iceburg, or did we get invaded by pirates? Head to the gray door. Aw, god damnit, stupid numbers.

Here's the damned thing, took me some time to find it. As you pass the bottom of the stairs, a cutscene is triggered. Examine the last machine, you are now able to plug in. Do so, and you are now in a new area.

Guess what, it's another cutscene, Protoman walks right up to the purple navi, and that freak runs away. Follow him. The middle contains a BMD, zenny, kinda little, but it's free. At the top, there's a Mettaur virus, but my battle had no mettaurs CannonEX x2 Handbomber x1 After you're done eradicating those things, go into the portal. Where in the net are we?! Oh well, where we are is NOT important, just head toward the right, head up, and left to recieve some sort of subchip, which I know isn't a HP recover subchip because the recovering subchips are at the top of the list.

Well, after getting the subchip or not, keep going forward and 'talk' to the mettaur to start up a battle. On the left path, it leads to a RegUp 2. Goodie, after that, keep going. Talk to the virus to start up a battle. Ok, this area is different. Where are we? Trying to move anywhere results in you finding that purple navi.

What a waste of time, both of us plugs out. Then we hear the trouble music get stopped, and some guy with that mugshot we saw earlier before the purple thing plug out runs off. Lan then trys to follow after, Protoman then says something and Lan stops to listen. Afterwards the ship music returns, and it looks like we can enjoy our cruise, right?

Well, you remember that we got forced out of that certain area, right? Well, head back there. The top right corner of that room contains something, I have no idea what it is. Grab that item, plug out and head to where there was a guard, hey, it's a party. The top right area contains some food. Talk to everyone, and a cutscene will take place. Everyone will be in front of the stage for some reason. The guy at the top says some about 3. Then Lan says some stuff, and I see '0' and 8.

We then look in the net, and see 8 navis, 2 on each side, guarding something, that thing must be important if it needs that much guards. The lights go out, 8 navis are all sprawled on the ground, and the item is missing. Guess who's going to have to solve this mystery? We have to. Lan goes and questions some white guy near the exit. Everyone else questions some middle aged man. Not to mention the person who ran off is also here.

Lan runs to him, probably to accuse him of stealing the item, whatever it was. Next the guy on stage jumps off and gets real close to the accused man. Inspect absolutely everything, even the tables and mirrors and talk to everyone in the room, and if you want, the clear thing can be plugged in to.

After checking out everything and speaking to everyone, you'll be in another cutscene. This game has a lot of cutscenes doesn't it? You'll then be confronted with 3 options, just keep choosing. I just kept hitting the top option. Done with that stuff? Head to the boiler room. Check that ladder. Hey, we're outside, now what happened to poor blonde here? Try to help him, and you'll enter a cutscene.

After you're done with that, head into the captains room. Hey it's that pirate, err, I think that's the guy that caused this mess. Lan then plugs in. We then have some sort of gauge, judging from the sounds I hear, and the enviroment Protoman is in, it's probably some sort of air gauge.

This is ridiculous. Onward with the drowning process. Heading forward, if you run out of air in the water, your HP will drop. Hit the whirlpools, and you'll lose air. Good fun eh? Wish Capcom would stop putting us through these things. Annoying, well, live with it. Air bubbles replenish your air supply, but it's not a endless supply.

Certain panels teleport you out of the water, good if you're low on air. Grab 2 BMDs, 1 is near a portal and a whirlpool and the other is not that protected. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Ask A Question. What do you need help on? Cancel X. A mysterious Navi force has taken control of the internet! The survival of cyberspace hangs in the balance!

Play both Team Protoman and Team Colonel versions! Powered up with DS exclusive features! Battle with Navis from both teams! Cheer Mega Man on with built-in mic and help him win battles! Access your PET during gameplay and view cyber maps using the dual screens!



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